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D.C.: Da Capo : ウィキペディア英語版 | Da Capo (visual novel)
is an adult Japanese visual novel developed by Circus which was released as a limited edition on June 28, 2002 playable on the PC as a CD-ROM; a DVD-ROM version followed on July 26, 2002. An English release was scheduled for December 25, 2008, and the game was available for a brief time on that date, but the title was pulled until January 20, 2009. ''Da Capo'' began as a series of prelude short scenarios in the ''Suika'' fandisc ''Archimedes no Wasuremono'', and since the initial release, there have been numerous different versions released for the PC and PlayStation 2 over the years with updated scenarios and characters. The gameplay in ''Da Capo'' follows a plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the seven female main characters. Circus described ''Da Capo'' as a . A sequel set 53 years after the end of ''Da Capo'', ''Da Capo II'', was released on May 26, 2006 and features a new cast of characters living two generations after the original. ''Da Capo'' is set on a fictional island in modern Japan, , where the sakura trees are always in full blossom. Da Capo is an Italian musical term meaning "from the beginning", and the game was such named with parts of the storyline going into loop before approaching the true end. There have been numerous adaptations into other media. Two manga series were serialized between 2003 and 2006 in Kadokawa Shoten's ''Comptiq'' magazine illustrated by different manga artists. Two anime series, produced by different animation studios and directed by different directors, were produced in 2003 and 2005, each containing 26 episodes. Two radio shows, five novel adaptations, four drama CD adaptations, and an original video animation series have also been produced. ==Gameplay== ''Da Capos gameplay requires little interaction from the player, as it is a classic visual novel: most of the duration of the game is spent simply reading the text that appears on the screen which represents either dialogue between the various characters or the inner thoughts of the protagonist. Every so often, the player will come to a point where he or she is given the chance to choose from multiple options. The time between these points is variable and can occur anywhere from a minute to much longer. Gameplay pauses at these points and depending on which choice the player makes, the plot will progress in a specific direction. There are seven main plot lines that the player will have the chance to experience, one for each of the heroines in the story. To view all seven plot lines, the player will have to replay the game multiple times and make different decisions to progress the plot in an alternate direction. Throughout gameplay, the player enables the viewing of sex scenes depicting the protagonist, Jun'ichi, and one of the seven heroines having sex.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Da Capo (visual novel)」の詳細全文を読む
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